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At Dalestorth our Long Term Maths Planning follows the new and revised White Rose Maths Scheme (September 2017). This scheme blocks areas of maths together so that children are taught topics ‘in depth’. For Short Term Planning, staff use a combination of Abacus Evolve and White Rose planning.

 

KS1 have a daily maths lesson.

The lesson will always start with some counting work, before moving onto a mental starter. There will then be a main teaching input before the children will complete differentiated activities. The lesson will end with a plenary which may assess the children’s learning from that lesson, introduce a new concept or recap previous learning. The daily lessons will combine a mixture of reasoning and arithmetic activities. Number bonds and tables tests will be given as and when appropriate.

 

KS2 have a daily maths lesson.

The lesson will always start with a mental starter. There will then be a main teaching input before the children will complete differentiated activities. The lesson will end with a plenary which may assess the children’s learning from that lesson, introduce a new concept or recap previous learning. In KS2 at least one of the maths lessons each week is dedicated to times tables, arithmetic and reasoning practise (see below):

 

Years 3 and 4

Have one lesson per week, which consists of a tables test, arithmetic test and a reasoning problem solved in their maths books linked to problem of week. This practice will take place during the Autumn Term. From the Spring Term, years 3 and 4 will alternate arithmetic and reasoning tests with times tables tests and reasoning problem of the week continuing.

 

Year 5 and 6

Have one lesson per week which is a times tables test and arithmetic test, plus an additional half hour reasoning session per week, which includes a problem of the week solved in books. Years 5 and 6 will also trial 10 in 10 arithmetic tests at least once per week during Autumn Term 2017. From the Spring Term, year 5 will alternate arithmetic and reasoning tests with times tables tests and the extra reasoning session will continue. From the Spring Term, year 6 will teach extra maths lessons in afternoons in preparation for the SATs tests in May.

 

What should my child be learning in Maths in their particular year group?

What should they be able to do and how can I help?

 

Have a look at the Year Group Target Booklets at the bottom of this page and they will tell you what Maths objectives your child should cover and what they should be able to do by the end of the year.  Our calculation policies will also help you see how we teach the four operations..

 

 

Times Tables

 

Dalestorth Times Table Progression and timings

Based on the 2014 National Curriculum

 

KS1  

Number bonds to 10

Number bonds to 20

x 2

x 5                                 no time limits in KS1

x 10

 

 

KS2

x2

x5

x10                                                                 

x3

x4

x8                 4 minutes for all single times tables tests

x6

x7

x9

x11

x12

 

Bronze – x2, x5, x10, x3, x4 – 10 minutes

Silver – x2, x5, x10, x3, x4, x8, x6, x7 – 8 minutes

Gold – All up to 12x12 – 5 minutes

Square numbers – 5 minutes

Cube numbers – 5 minutes

Multiply and divide whole and decimal numbers by 10, 100, 1000 – 10 minutes

Order of operations and brackets e.g. 2 + 1 x 3 = 5 and (2+1) x 3 = 9 – 10 minutes

Add and subtract fractions, e.g. ¼ + ½ = ¾ and ¾ - ½ = ¼ – 10 minutes

Multiply and divide fractions, e.g. ¼ x ½ = 1/8 and 1/3 ÷ 2 = 1/6 – 10 minutes

Percentages, e.g. 15% of 50 = 7.5 and 3% of 60 = 1.8 – 10 minutes

Algebra, e.g. 2a + b = 15    a=6   b=  and 54 – (7c ÷ 3) = 40  c =     – 10 minutes

For KS2 tests children MUST achieve full marks twice in a row to achieve

 

      Times Tables Rewards 

K    KS1

      When a child achieved their number bonds to 10, 20 or their 2, 5 or 10 times tables they will             receive a certificate in praise assembly. 

 

      KS2

When a child achieves a single times table from 2 to 12 they receive a sticker which is placed on the class times table chart. When a child achieves the bronze times table test within the set time they receive a certificate and a badge in praise assembly. These rewards are then continued for the silver challenge and above.

 

 

Abacus Online Learning

To help children make sense of and practice their maths, Abacus provides a combination of maths games, interactive activities, pupil videos and pupil worksheets, focused around an interactive pupil world where your child can earn rewards and personalise their learning.

 

Using the Abacus online pupil world with your child

The Abacus pupil world is the place that your child will log into to play maths games, complete interactive activities and access rewards. They earn rewards by completing the games and activities that their teacher has allocated to them. They can also watch pupil videos, which recap key teaching topics. These videos are accompanied by pupil worksheets that help children practice key maths skills, sometimes teachers may send the worksheets home as homework.

 

If you have access to an internet connection, your child can log into the Abacus pupil world at home with their personal login. They can do so via a computer or tablet.

 

Logging into the pupil world

The Abacus pupil world is powered by a website called ActiveLearn. To log into the pupil world, your child will need to:

 

1. Go to www.activelearnprimary.co.uk

2. Enter their login details and click “Log in”.

 

Username:

Password: dps

School code: dapr

 

Once your child has logged in, they’ll arrive at the Pupil Home. Children can personalise their home screen by choosing a world. The worlds differ depending on key stage but include Race World, Skate World and Future World.

 

“My Stuff”

This is where children can see the activities their teacher has allocated to them. They can see here how many coins each game or activity is worth before completing it.

 

“My Rewards”

‘My Rewards’ is where your child can go to select their rewards after completing allocated games and activities. They can also customise avatars, decorate a tree house, play games and much more. The more games and activities your child completes, the more rewards they can unlock and buy.

 

Need help?

Don’t forget, if your child is having trouble using the pupil world, help can be found in the Help Section of ActiveLearn (in the top right-hand corner of the website).

 

Please note: We strongly recommend using Google Chrome or Mozilla Firefox web browsers with ActiveLearn. If you prefer to use Internet Explorer, please check you have at least Internet Explorer 9 in order for everything to work as it should.

 

If you have any additional questions or have forgotten your child’s login, please speak to your child’s class teacher.

 

Dalestorth Calculation Policies

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