At Dalestorth our main maths planning follows the Abacus Evolve scheme. Abacus is a maths toolkit that has been written for the new primary maths curriculum. It’s been carefully crafted on a robust approach to creating inspired and confident young mathematicians. Teachers are also using the White Rose Maths Hub resources this year, especially in Key Stage 2 and are 'blocking' maths topics to ensure children become 'masters' of each area of mathematics before moving on to the next area.
KS1 have a daily maths lesson.
The lesson will always start with some counting work, before moving onto a mental starter. There will then be a main teaching input, before the children will complete differentiated activities. The lesson will end with a plenary, which may assess the children’s learning from that lesson, introduce a new concept or recap previous learning.
KS2 have a daily maths lesson.
The lesson will always start with a mental starter. There will then be a main teaching input, before the children will complete differentiated activities. The lesson will end with a plenary, which may assess the children’s learning from that lesson, introduce a new concept or recap previous learning. In KS2 one of the maths lessons each week is dedicated to times tables and arithmetic practise.
In addition to this each class has a 'Mathematics Problem of the Week' on their Maths display, which is reviewed each week with solutions being discussed.
What should my child be learning in Maths in their particular year group? What should they be able to do and how can I help? Have a look at the Year Group Target Booklets at the bottom of this page and they will tell you what Maths objectives your child should cover and what they should be able to do by the end of the year. Our calculation policies will also help you see how we teach the four operations..
Dalestorth Times Table Progression and timings
Based on the 2014 National Curriculum
Number bonds to 10
Number bonds to 20
x 5 no time limits in KS1
x8 4 minutes for all single times tables tests
Bronze – x2, x5, x10, x3, x4 – 10 minutes
Silver – x2, x5, x10, x3, x4, x8, x6, x7 – 8 minutes
Gold – All up to 12x12 – 5 minutes
Square numbers – 5 minutes
Cube numbers – 5 minutes
Multiply and divide whole and decimal numbers by 10, 100, 1000 – 10 minutes
Order of operations and brackets e.g. 2 + 1 x 3 = 5 and (2+1) x 3 = 9 – 10 minutes
Add and subtract fractions, e.g. ¼ + ½ = ¾ and ¾ - ½ = ¼ – 10 minutes
Multiply and divide fractions, e.g. ¼ x ½ = 1/8 and 1/3 ÷ 2 = 1/6 – 10 minutes
Percentages, e.g. 15% of 50 = 7.5 and 3% of 60 = 1.8 – 10 minutes
Algebra, e.g. 2a + b = 15 a=6 b= and 54 – (7c ÷ 3) = 40 c = – 10 minutes
For KS2 tests children MUST achieve full marks twice in a row to achieve
Times Tables Rewards
When a child achieved their number bonds to 10, 20 or their 2, 5 or 10 times tables they will receive a certificate in praise assembly.
When a child achieves a single times table from 2 to 12 they receive a sticker which is placed on the class times table chart. When a child achieves the bronze times table test within the set time they receive a certificate and a badge in praise assembly. These rewards are then continued for the silver challenge and above.
Abacus Online Learning
To help children make sense of and practice their maths, Abacus provides a combination of maths games, interactive activities, pupil videos and pupil worksheets, focused around an interactive pupil world where your child can earn rewards and personalise their learning.
Using the Abacus online pupil world with your child
The Abacus pupil world is the place that your child will log into to play maths games, complete interactive activities and access rewards. They earn rewards by completing the games and activities that their teacher has allocated to them. They can also watch pupil videos, which recap key teaching topics. These videos are accompanied by pupil worksheets that help children practice key maths skills, sometimes teachers may send the worksheets home as homework.
If you have access to an internet connection, your child can log into the Abacus pupil world at home with their personal login. They can do so via a computer or tablet.
Logging into the pupil world
The Abacus pupil world is powered by a website called ActiveLearn. To log into the pupil world, your child will need to:
1. Go to www.activelearnprimary.co.uk
2. Enter their login details and click “Log in”.
School code: dapr
Once your child has logged in, they’ll arrive at the Pupil Home. Children can personalise their home screen by choosing a world. The worlds differ depending on key stage but include Race World, Skate World and Future World.
This is where children can see the activities their teacher has allocated to them. They can see here how many coins each game or activity is worth before completing it.
‘My Rewards’ is where your child can go to select their rewards after completing allocated games and activities. They can also customise avatars, decorate a tree house, play games and much more. The more games and activities your child completes, the more rewards they can unlock and buy.
Don’t forget, if your child is having trouble using the pupil world, help can be found in the Help Section of ActiveLearn (in the top right-hand corner of the website).
Please note: We strongly recommend using Google Chrome or Mozilla Firefox web browsers with ActiveLearn. If you prefer to use Internet Explorer, please check you have at least Internet Explorer 9 in order for everything to work as it should.
If you have any additional questions or have forgotten your child’s login, please speak to your child’s class teacher.